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【未解决】getUserMedia后用AudioContext去实现获取麦克风录音数据

JS crifan 476浏览 0评论

折腾:

【已解决】web端html+js中如何调用麦克风获取用户语音输入说话

期间,去试试,在

navigator.mediaDevices.getUserMedia

之后,使用AudioContext去调用麦克风录音,获取录音数据。

MediaDevices.getUserMedia() – Web APIs | MDN

感觉调试了半天,好像始终无法获取麦克风的语音输入啊:

始终不能出现录音

至少

inputAudio.onloadedmetadata

processor.onaudioprocess

都没有执行到

不过对于代码:

<code>$(document).ready(function(){

    function hasGetUserMedia() {
        // Note: Opera builds are unprefixed.
        return !!(navigator.getUserMedia || navigator.webkitGetUserMedia ||
            navigator.mozGetUserMedia || navigator.msGetUserMedia);
    }

    function detectGetUserMedia(){
        console.log(navigator);

        console.log("Current browser: vendor=%s, platform=%s, userAgent=%s",
            navigator.vendor, navigator.platform, navigator.userAgent);

        if (hasGetUserMedia()) {
            // Good to go!
            console.log("current browser support getUserMedia -&gt; allow user speak use microspeaker");
        } else {
            console.error('getUserMedia() is not supported in current browser');
        }
    }

    detectGetUserMedia();


    var onSuccessGetUserMedia = function(mediaStream) {
        console.log("handleSuccess: mediaStream=%o", mediaStream);

        var inputAudio = $("#inputAudio");

        try {
            inputAudio.srcObject = mediaStream;
            console.log("inputAudio.srcObject=%o", inputAudio.srcObject);
        } catch (error) {
            console.log("try set input audio srcObject error=%o", error);

            inputAudio.src = window.URL.createObjectURL(mediaStream);
            console.log("inputAudio.src=%o", inputAudio.src);
        }

        inputAudio.onloadedmetadata = function(e) {
            console.log("onloadedmetadata: e=%o", e);

            console.log("now try play input audio=%o", inputAudio);
            inputAudio.play();
        };

        var audioContext = new AudioContext();
        console.log("audioContext=%o", audioContext);
        var mediaInputSrc = audioContext.createMediaStreamSource(mediaStream)
        console.log("mediaInputSrc=%o", mediaInputSrc);
        var processor = audioContext.createScriptProcessor(1024,1,1);
        console.log("processor=%o", processor);
    
        mediaInputSrc.connect(processor);
        processor.connect(audioContext.destination);
        console.log("audioContext.destination=%o", audioContext.destination);
    
        processor.onaudioprocess = function(e) {
            console.log("Audio processor onaudioprocess");
            // Do something with the data, i.e Convert this to WAV
            console.log(e.inputBuffer);
        };
    };

    function testAudioInput(){
        console.log("testAudioInput");

        navigator.mediaDevices
            .getUserMedia({ audio: true, video: false })
            .then(onSuccessGetUserMedia)
            .catch(function (error) {
                console.log("Try get audio input error: %o", error);
                //DOMException: Permission denied
            });
    }

    testAudioInput();
}

</code>

看到log中输出出现警告,所以去解决:

【已解决】Chrome中js警告:The AudioContext was not allowed to start

然后是获得audio数据了。

然后接着需要去解决,如何把获取到的buffer中的audio数据,保存起来,另存为pcm或者wav等格式的音频,但是暂时没搞懂。

后记:

看到:

mozdevs/MediaRecorder-examples: MediaRecorder examples

试了demo,发现也有个:

MediaRecorder examples – Get stream from mediaDevices.getUserMedia into a Web Audio context

MediaRecorder-examples-gh-pages/using-live-audio-in-web-audio-context.html

-》

MediaRecorder-examples/using-live-audio-in-web-audio-context.js at gh-pages · mozdevs/MediaRecorder-examples

发现代码很简单只是:

<code>// This example uses MediaDevices.getUserMedia to get a live audio stream,
// and then bring it into a Web Audio context using a MediaStreamSourceNode
//
// The relevant functions in use are:
//
// navigator.mediaDevices.getUserMedia -&gt; to get live audio stream from webcam
// AudioContext.createMediaStreamSource -&gt; to create a node that takes a MediaStream
// as input and works as source of sound inside the audio graph

window.onload = function () {

  // request audio stream from the user's webcam
  navigator.mediaDevices.getUserMedia({
    audio: true
  })
  .then(function (stream) {
    var audioContext = new AudioContext();
    var mediaStreamNode = audioContext.createMediaStreamSource(stream);
    mediaStreamNode.connect(audioContext.destination);

    // This is a temporary workaround for https://bugzilla.mozilla.org/show_bug.cgi?id=934512
    // where the stream is collected too soon by the Garbage Collector
    window.doNotCollectThis = stream;
  });
  
};
</code>

就能实现实时把麦克风的录音发送到耳机扬声器中。

以后有空再去研究如何利用AudioContext去录音吧

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