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In computer science, object code, or an object file, is the representation of code that a compiler or assembler generates by processing a source code file. Object files contain compact code, often called "binaries". A linker is typically used to generate an executable or library by linking object files together. The only essential element in an object file is machine code (code directly executed by a computer’s CPU). Object files for embedded systems might contain nothing but machine code. However, object files often also contain data for use by the code at runtime, relocation information, program symbols (names of variables and functions) for linking and/or debugging purposes, and other debugging information.
 Object file formats
There are many different object file formats; originally each type of computer had its own unique format, but with the advent of Unix and other portable operating systems, some formats, such as COFF and ELF, have been defined and used on different kinds of systems. It is common for the same file format to be used both as linker input and output, and thus as the library and executable file format.
The design and/or choice of an object file format is a key part of overall system design. It affects the performance of the linker and thus programmer turnaround while developing. If the format is used for executables, the design also affects the time programs take to begin running, and thus the responsiveness for users. Most object file formats are structured as blocks of data, each block containing a certain type of data. These blocks can be paged in as needed by the virtual memory system, needing no further processing to be ready to use.
The simplest object file format is the DOS .COM format, which is simply a file of raw bytes that is always loaded at a fixed location. Other formats are an elaborate array of structures and substructures whose specification runs to many pages.
Types of data supported by typical object file formats:
 Notable object file formats